![]() I welcome any thoughts on the topic as long as they are constructive. Me and my colleague discussed if it would be feasible to "generate" a new resource pack from multiple resource packs and then send it to a player, but it would be much easier if there were some other way to do this. I was wondering if anyone had any idea if it is even possible to set prioritized resource packs that were downloaded from the server? This pack prides itself on shader compatibility, AAA quality, and maximum resolutions up to 2048x. However, if a plugin sets the player's resource pack using setResourcePack(url) then it simply overrights the previously downloaded resource pack from the server without using priorities. Stratum A high resolution, realistically themed texture pack that features physically based rendering and Parallax Occlusion Mapping support through the use of high quality Specular and Normal maps. The textures are listed in descending order from newest to oldest. Normally it would use the hotbar from FireWolf and the other textures from Faithful. This is a full list of the recently updated Minecraft texture packs and resource packs. ![]() Faithful does not have textures for the hotbar, however FireWolf does. So first Faithful would be loaded, but for any textures that it doesn't have the client would try to load them from the next resource pack. To prioritize them players would move them on their list of active resource packs. So as many of you are aware, since 1.7.2, players have been able to select multiple resource packs and set a priority for each of them.
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